Experimental work creating a 360 immersive game in the Unity game engine, using a custom made cube camera to render the game content via Syphon to Omnidome for a real time immersive gaming prototype.
Custom made Cube cam for rendering a scene from Cinema 4D to a 360 cube map, composited in AfterEffects to the Omnidome Cube Map specifications and then mapped to the half dome via VDMX and Syphon.
360 Gaming with Unity & Omnidome from OMNIDOME on Vimeo.
Omnidome & Cinema 4D from OMNIDOME on Vimeo.