Experiments with 360 immersion
360 Unity video game and Cinema 4d render pipeline.


  • Client: Omnidome
  • Date: July, 2016
  • Online: Omnidome

Experimental work creating a 360 immersive game in the Unity game engine, using a custom made cube camera to render the game content via Syphon to Omnidome for a real time immersive gaming prototype.

Custom made Cube cam for rendering a scene from Cinema 4D to a 360 cube map, composited in AfterEffects to the Omnidome Cube Map specifications and then mapped to the half dome via VDMX and Syphon.